Glossary
From Axie Infinity
A
- Accuracy
- Attack
B
- Buff
- A temporary improvement to an Axie’s move stats afforded by its current (or in some cases, very recently used) move.
C
- Class Advantage
- Counter
- Axie Battles incorporate RNG in conjunction with base stats that will occasionally allow an Axie to counterattack to fail during an opponent's turn. This can be affected by an Axie's Morale stat.
- Critical Hit
- Axie Battles incorporate RNG in conjunction with base stats that will occasionally allow an Axie's attack to inflict twice the damage it normally would. This can be affected by an Axie's Morale stat.
D
- Debuff
- A temporary negative effect experienced by an Axie during Battle as the result of an opponent's move.
- Defense
E
F
G
H
- Hit Points (HP)
I
J
K
L
- Last Stand
- Last Stand will happen if the following condition is true: (Final blow damage - Remaining HP) < (Remaining HP x Morale / 100)
M
- Melee
- Close quarters battle move.
- Miss
- Axie Battles incorporate RNG in conjunction with base stats that will occasionally allow an Axie's attack to fail and move to the back of the queue without inflicting any damage. This can be affected by an Axie's Skill stat.
- Morale
- Morale determines an Axie’s critical strike chance, counterattack chance, chance of entering “Last Stand”, and the number of “Last Stand” turns.
N
O
P
- Purity
Q
R
- Ranged
- Battle move that extends farther than the immediate vicinity.
S
- Support
- Healing move that may be used during Battle.
T
- Target
- During Battle, the Axie performing a defensive action is considered the “target.” Axies conducting offensive maneuvers are “users.”
U
- User
- During Battle, the Axie performing an offensive action is considered the “user.” Axies conducting defensive maneuvers are “targets.”
V
W
X
Y
Z
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